Robin Sharma

Learning scientist

Specialist in mathematics education, game-based learning and curriculum development

Robin is a leader in EdTech research, with over 7 years of international experience in conceptualizing, implementing, and evaluating educational programs. He has expertise in partnerships and multidisciplinary projects in digital learning, especially in the Global South and Asia Pacific region. Currently, he is a learning scientist and a creator of science-based Digital Learning Environments (DLEs) at McGill University. Here, he studies the effects of these environments on children’s math attitudes and academic achievement. Previously, he managed the “Games for Learning” program at UNESCO MGIEP. He developed curriculum guides, educator toolkits, and several MOOCs on educational games. He led and co-authored UNESCO guidelines on digital learning, a set of principles for ethical and responsible development of DLEs aligned with UNESCO’s framework on Education for Sustainable Development (ESD) and social-emotional learning (SEL). Robin has also worked in the videogame industry, developing the world’s first, interactive, gaming curriculum guides for teachers. These guides aim to support educators’ adoption of the immersive Discovery Tour video games by Ubisoft. He has won several awards, scholarships, and grants including the International Doctoral Research Award from IDRC Canada and the FRQSC Doctoral Fellowship from the government of Quebec.

 

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