Next Level EdTech Evidence: Designing and measuring deeper learning

Private masterclass workshop series for teams who want to drive deeper impact and commercial value

To stay relevant and better prepare learners, EdTech products need to foster higher-order thinking in addition to content knowledge. Companies that can design for and measure future-ready skills will be poised to have a bigger impact and a commercial advantage. Prepare your team to be EdTech trailblazers in learning and efficacy.

Course Activities: What you will do

✔ Participate in a 5-week workshop series with a small group of teammates

✔ Identify future-ready learning constructs that support new value propositions

✔ Set deeper learning outcome goals and generate effective solution ideas

✔ Develop a research plan to measure evidence of deeper learning

Benefit to the Company: What you will get

✔ Meet customer needs with future-ready skills that drive sales

✔ Plan for gathering efficacy evidence that will drive product design

✔ Share a report summarizing your innovation plan and research roadmap

✔ Emerge as a market leader in future-ready learning and efficacy

Private Masterclass Format

Weekly 1-hour sessions over 5 weeks with custom scheduling

Tailored to your organization’s product and priorities

Synchronous group activities and mentorship

Asynchronous exercises and feedback

2500 USD for up to 3 participants

Masterclass Content: What we will cover

Online workshop series for up to 3 team members from your organization only, working closely with an experienced mentor

Session 1: Context & goal setting

Session 2: Future-ready skills

Session 3: Measuring future-ready skills

Session 4: Designing for future-ready skills

Session 5: Creating your roadmap.

Deliverable: Shareable report outlining the design and research roadmap

Post masterclass: Opportunity for joint communications and thought leadership

Your Mentor: Louisa Rosenheck

Louisa is a thought leader in the ed tech field, with a passion for game-based learning, playful pedagogies, and inclusive design. She has led the design and development of a variety of inclusive, playful learning experiences, contributing to research on how technology can support creative learning experiences for students and teachers. She also brings the playfulness of games into her assessment design work, creating digital and non-digital tools to help both learners and educators assess open-ended work and future-ready skills. In addition to these areas, she supports other designers and organizations in creating innovative ed tech and curriculum for deep learning. She is a co-author of the book Resonant Games, as well as the white paper Designing for Inclusion, Designing for All, and teaches a graduate course on ed tech design at the Harvard Graduate School of Education. After spending over a decade doing research on digital games and creative learning at MIT, she was most recently the Director of Learning Design at Kahoot!. She holds a B.A. in Computer Science from Brown University and an Ed.M. in Technology, Innovation, and Education from the Harvard Graduate School of Education.